

This isn't particularly tricky, though, since you can increase rewards in increments of 100 and 500 gold, and the economics of the game generally leave you with a fair bit of handy spending money. The catch is that you have to bribe your subjects by assigning gold bounties to every flag. To defend a building like a trading post, you toss out a defend flag. If you need to take out a bear den, for instance, or a crypt loaded with rampaging undead, or even a rampaging ogre, you simply place an attack flag on top of its location on the map. Once you have studly dudes in armor wandering around, you focus on quests by setting up flags over target locations and putting up rewards to get jobs done. There is no resource management, so all you need to do to get a town up and running is crank out buildings, queue up production lines of heroes, and send rangers off to explore the map. Instead of giving out typical RTS commands, such as ordering peasants to haul stone, farm a field, or chop wood, duties are automated. If you know your RTS ABCs, you'll be rolling along in no time.īut even though this all sounds standard for a fantasy strategy game, Majesty 2 takes a sharp turn to the left when it comes to how you control units. Taxes roll in regularly from peasants, leaving you with few worries about the treasury once you develop a network of trading posts.
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Groups can be organized into adventuring parties to take on tough quests. Heroes gain experience and increase in level. As your town grows, you branch out to research spells, magic trinkets like health potions, and various hero buffs. You start with a town castle, and then you move on to erecting a marketplace and trading posts to earn money tossing up guilds to recruit heroes like warriors, rangers, clerics, and mages placing guard posts and wizard towers to fend off invaders and so on. Missions are structured along traditional RTS lines where base building is concerned. The gameplay is also on the old-fashioned side. A good sense of humor and advisor voice-overs provided by a Sean Connery soundalike further add to the lighthearted atmosphere. It's an attractive realm, if a bit visually dated, with colorful fantasy artwork that could have been pulled out of a Dungeons & Dragons module from the early 1980s. In the single-player campaign, you play the last heir to the throne of Ardania, a Tolkien-esque land where vampires spring from graveyards, ratmen rampage through forests, and a demon lord has taken the crown that is rightfully yours.

Spend enough gold and you can get heroes to take on any fool quest that Majesty 2 has to offer.Īs in the first Majesty game, the story and fantasy setting are rather straightforward.
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Although handing out royal edicts certainly makes you feel more like a king than telling nobodies how to chop wood, formulaic mission design beats you down with an overly repetitive sense of sameness. Innovations like this take the 1C Company game only so far, however. This long-long-long-awaited reenvisioning of the nine-year-old cult hit best known today as one of the last games to come out under the legendary MicroProse label yanks managerial duties out of your hands almost entirely and subs in a more ambiguous chain of command where you bribe the great unwashed into doing your bidding. Majesty 2: The Fantasy Kingdom Sim has elevated hatred of real-time strategy micromanagement to an art form.
